Game guide · VOYOG
Find your footing in War
Use the controls beside the game rather than guessing the rules. Win both face-up cards with the higher rank and try to collect the whole deck. The game area remains available above the explanation. The deck is split into two face-down piles of 26 cards. Try the rule on the board, then read the next instruction.
A free two-player comparison game. One face-down card per war; 500-battle draw limit prevents an indefinitely long round. No money or prizes.
Practice with a purpose
Use the controls beside the game rather than guessing the rules. On equal ranks, each side places one card face down and another face up. Repeat if those face-up ranks also tie. The game area remains available above the explanation.
The objective of a round
A careful first move helps you understand the round. Win both face-up cards with the higher rank and try to collect the whole deck. Try the rule on the board, then read the next instruction.
Start here and follow along
- The deck is split into two face-down piles of 26 cards.
- Turn both top cards. Higher rank wins both cards; Aces are high and suits do not matter.
- On equal ranks, each side places one card face down and another face up. Repeat if those face-up ranks also tie.
- The winner of a battle takes its full pile to the bottom of their deck.
- A player unable to finish a war loses; equal shortages are a draw. A round also ends in a draw after 500 battles.
- Use New round for another shuffled deal.
How to use the controls
Press Turn cards for one battle, or Play 10 battles to advance ten battles without choosing cards. Keep the goal in mind before your next move.
One way to understand the rules
Read the position before choosing your next action. If both players reveal a nine, each hides one card and reveals a second. A king then beats a seven and takes the full pile. Start a new round when you are ready to try again.
An important reminder
The board gives you the information needed for the next action. You cannot choose a card from the pile. War depends on the dealt order, not a discard strategy. Start a new round when you are ready to try again.
Answers about the rules and controls
What is the aim of War?
Win both face-up cards with the higher rank and try to collect the whole deck. No download or player account is required.
During a round, how do the controls work?
Press Turn cards for one battle, or Play 10 battles to advance ten battles without choosing cards. The game is played locally in your browser.
During a round, can you show an example?
If both players reveal a nine, each hides one card and reveals a second. A king then beats a seven and takes the full pile. The controls work with mouse or touch.
For this game, which mistake should I avoid?
You cannot choose a card from the pile. War depends on the dealt order, not a discard strategy. The controls work with mouse or touch.
On this page, what rules and limits are used here?
A free two-player comparison game. One face-down card per war; 500-battle draw limit prevents an indefinitely long round. No money or prizes. The controls work with mouse or touch.
When I start, how many people can play here?
You vs computer. This is local browser play, not internet matchmaking. A new round resets the current game.
Is Ace high?
Yes. The order runs from two through king to Ace; suits are ignored. No download or player account is required.
When I start, how many face-down cards are used for a tie?
One, followed by one face-up card. This is the chosen war procedure for this table. Use the labelled controls for your next action.
Why was the round drawn?
Both players ran short at the same point in a war, or the 500-battle limit was reached. The worked example offers another way to follow the rule.
During a round, can I choose which card to play?
No. Each battle turns the next top card from each face-down pile. The instructions above use these same rules.